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Word of the wise though, maybe don’t replace all your police cars with police horses. The management of your emergency services teams has largely stayed the same, although we do have new additions of vehicles for each service, giving you the option to have some very different layouts to tackle different shifts. Okay, maybe one aspect of the game hasn’t changed entirely. It doesn’t need to have top of the line graphics anyway, as that’s not what this game is about, but it is nice to see that the look has been updated along with its gameplay. Everything about 112 Operator just feels a lot fresher and easier on the eyes.
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Even though it’s still a view looking down on the map, everything is a lot more sleek and cleaner, and a bit more modern too, particularly when zooming in, in case you have several cases going on in a small area. (Those cats can stay stuck in trees a little bit longer, eh?) If you don’t tackle a large blaze quickly enough, you might have to send police to the nearby inhabitants to get people to evacuate, which can really jeopardize your playthrough and suck up all your resources.Įven though you could argue that 911 Operator wasn’t that visually impressive, you cannot say the same for 112 Operator. Send your fire crews, maybe even all of them, to tackle the situation as quickly as possible. Once a big fire starts, it will start to spread rapidly, making itself aware on your screen as the flame move and slowly start to reach inhabited areas. Wildfires! Depending on the map you’ve chosen, although most of the starter maps have access to large parks of some description, and now that we also have access to predict the weather for your commencing shift, you have got to make sure you keep an eye out. But as I got through consecutive shifts, I was prompted to a whole new scenario entirely, one that will require a lot of resources and concentration – Big fires. Even the little things help to make a more varied and immersive style of play. But having someone ring in about finding a corpse, and then pressing them only to discover they become increasingly irate and confusing, only for you to find out that they are the one to have done the killing? Better send some police with that ambulance.Īs well as new and intriguing telephone calls, there are plenty of new scenarios too. Cat stuck in a tree? Yeah, that’s still going to happen. Okay, maybe some are situations from the previous game.
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A cavalcade of different types of voice actors, some with wildly crazy-yet-believable problems. Even the miniscule details have been improved upon, the first of which I took notice of almost instantly, was the variety in phone calls. I can’t think of any features in the Alpha build so far that are lacking or are only on par with the previous installment. But, for comparison’s sake, it’s worth delving into it a bit for some extra context.įor starters, 112 Operator takes essentially every single element from 911 Operator and improves upon it. I don’t want to prattle on too much about 911 Operator, when I should be trying to tell you as much about 112 Operator as I can. Even though I’ve not been able to play too much of the Alpha, it’s already starting to size up very well, and improve on practically every single feature from the previous game. 112 Operator, even at this early stage, is also no pushover. But it’s more than that, and it’s deceptively more immersive than you would think. Which initially, doesn’t sound like very tantalizing gameplay by any stretch of the imagination. Was I just going to be looking at a map? Or just taking calls? Well, it turns out it was both. When I first got into 911 Operator, I wasn’t 100% sure what to expect. I’ve been extremely eager to get stuck into the Alpha build for 112 Operator after having delved into its predecessor, 911 Operator.
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